Ratchet & Clank Future: Tools of Destruction - Wikipedia
shizutetsu.info: Ratchet and Clank Future: Tools of Destruction - Playstation 3: at various points in the game, only to abduct him during the ending cut scene. Ratchet & Clank Future: Tools of Destruction received critical acclaim upon release. Tools of Destruction is the first game where Ratchet, Clank and other . and box, for those who did not have a fast enough internet connection to use PSN. Aug 17, At first glance, Ratchet and Clank Future: Tools of Destruction isn't a huge that our characters could in engage in, really expose relationships. The end result is nothing short of breathtaking; the attention to detail, and to the.
O IV, which can be obtained by collecting thirteen Holo-Plan fragments hidden throughout the game. In addition to weapons are items known as "devices".
While they are selected and used similar to weapons, they may or may not directly damage foes but instead provide an effect beneficial to the player. The "Groovitron", for example, is a disco ball that causes all foes to dance for a brief time, allowing the player to deal with them while distracted. The carrying capacity of such devices are generally very low 2 or 3 units for each. Device vendors in addition to weapon vendors can be found in the game, and device ammo can be found in Raritanium chests, although these are usually hard to find.
Armor can be bought from an armor vendor on certain planets. Each upgrade to the armor decreases the amount of damage the player takes from enemy weapons.
Each armor upgrade costs a large amount of bolts. Plot[ edit ] On planet Kerwan, Ratchet and Clank are working on a hovercraft. Clank receives a distress call from Captain Qwark.
At the last second, the duo slip past him and escape on his private cruiser. After experiencing a deep hyper sleep, they wake up to find themselves on planet Cobalia in the Polaris galaxy. Learning that Tachyon has already conquered many neighboring planets, they decide to learn more about him.
Pew! Pew! Preview!: Ratchet and Clank Future: Tools of Destruction
In the course of their investigation, Clank is visited by small creatures called the Zoni that only he can see. The Zoni explain that Clank was built for a special purpose, and provide him with new abilities to aid Ratchet. The duo eventually discover a remote space station in an asteroid field, where they meet Talwyn Apogee and her allies Cronk and Zephyr. With their help, Ratchet learns of the Great War, a conflict between the Lombaxes and the Cragmite Empire that ended with the complete eradication of the latter; however, he also learns that the Cragmites were not killed but instead banished to a distant star, using a powerful Lombax device known as the "Dimensionator", a helmet capable of opening wormholes to other dimensions.
Years later, a single Cragmite egg was recovered on the Lombax home world, Fastoon. Rather than destroy it, they decided to raise it as one of their own. However, when the young Tachyon learned of his true origins, he raised an army and attacked Fastoon.
Unable to defeat him, the survivors used the Dimensionator to escape, leaving behind its guardian and his young son to hide it from Tachyon. What a Lombax is and where they come from is a huge part of the Tools of Destruction narrative, and it's this that drives what Insomniac are calling Ratchet's and Clank's most epic, and emotionally engaging adventure to date.
Have some detail, have some subtlety in their responses, and hopefully bring the player closer and deeper into the universe than we have ever done before. Fall of Man, Insomniac were able to spend more time exploring what the hardware could do.
With the knowledge gained from this previous project, the team was able to bring to life these classically animated characters like never before. Throughout the story, in all of the cut scenes, the assets you see acting are actual game assets.
In the PlayStation 2 Ratchet and Clank: Going Commando, for instance, the character model for our intrepid Lombax adventurer contained bones total. In previous Ratchet games, the simplest characters had two or three individual animations; in Tools of Destruction, simple characters can contain ten times that amount. To put that in perspective: One single level in the original Spyro the Dragon had fewer polygons than some of the characters in Tool of Destruction.
The end result is nothing short of breathtaking; the attention to detail, and to the quality of the character design is some of the most impressive yet to be seen on the PlayStation 3. The game sports a wide variety of major characters and minor enemies, all of which contain a wide range of details and animations that give the world character and life.
One of the enemies in the game, the Drophyd trooper, is an excellent demonstration of Insomniac's dedication to creativity and their approach to clever animation. A tiny fish encapsulated in a fully equipped combat suit, the Drophyd is fearless when behind this line of defense. When attacked by Ratchet, the fish bowl that held and protected the fish cracks to pieces, spilling water and a now-cowardly flopping fish to the ground. Both the fish and the "headless" combat suit becomes an enemy, each with its own varied and impressive animations.
Variety has always been a huge part of the Ratchet and Clank series, particularly when it comes to its gadgets. Famous for its wildly imaginative and deadly weapon selections in their games, Insomniac was happy to show off a handful of new "tools of destruction" that players will be wielding when the game ships this Fall.
Ratchet and Clank Future: Tools of Destruction Ending Discussion **SPOILER**
With over 23 weapons and combat devices to make things go boom or splat, and nine additional gadgets, it seems like there will be enough to satisfy a wide range of gamers. From the Negotiator rocket launcher which can lock on to multiple targets, or on multiple points on single, larger enemies to the Death Springs killer springs inspired by the classic Slinky toyor the Gelatonium firing Gelanator which fires a Jell-O like substance that Ratchet can bounce on to land on previously unreachable heightsInsomniac has the arms race covered.
A number of the weapons will even take advantage of the SIXAXIS; one weapon allowed me to fire a mini-hurricane that I controlled by simply moving the controller, letting me to pick up and toss enemies, boxes, and anything else that was stupid enough to get in my way.
Zurkon to fight by your side, be prepared for a fair amount of trash talking, as he'll holler things like "Mr. Zurkon is only to kill! Zurkon will also have an unlockable replacement -- James the Galactic Defender, modeled after 9-year-old James Westbrook of Extreme Makeover: Weapon upgrades and mods are also being handled a bit differently this time around.
For some, the deeper, more complicated weapon upgrading and mod system found in Ratchet: Deadlocked was a bit much. With Tools of Destruction, Insomniac has attempted to find a middle ground. Weapons can be upgraded in one of two ways -- they can advance on their own through use as with Going Commandoor players can use the more complicated weapons upgrade system.
Ratchet and Clank Future: Tools of Destruction Review - IGN
Visualized on a honeycomb-like graph, players work through an upgrade tree, unlocking certain spots to reveal adjacent mods and upgrades. Yu feels this will be a good balance for players of varied experience levels. Granted to him by the mysterious creatures called Zoni that only he can see and yes, Ratchet thinks his little metal buddy is going absolutely bonkersClank's abilities complement Ratchet's nicely, opening up a world of gameplay variety and opportunity.
The Robo-Wings allow Ratchet and Clank to launch off of pads found throughout the environment, letting the duo take flight, reaching previously unexplored areas. Another tool, the Geo-Laser, allows Clank to sense weak points in geological formations to create new paths.