Meet the Pyro - Official TF2 Wiki | Official Team Fortress Wiki
The Pyromania Update was a major content update for Team Fortress 2 and was 1 Announcements; 2 Day 1 Meet the Pyro was released. The last member of the Team Fortress 2 cast is introduced our favorite arsonist, the Pyro. Meet the Pyro Poster In this Team Fortress 2 short, we get to met the medic. . To emphasize this, Valve has simultaneously released the Source. Pyro is a class that carries a deadly Flamethrower in Team Fortress 2|Pyro to finish the Meet the Team Series, Meet the Pyro was finally released showing not .
The clips have their origins in audition scripts for the voice actors who played the likes of the Heavythe Sniperand the rest of the characters in the game. The first video in the series released in MayMeet the Heavy, is almost word-for-word what Valve used to cast actor Gary Schwartz.
The video was made on the heels of a Portal video used to promote the personality of that game. After the first short was released, viewers praised both the quality of the animation and the humour of the script, likening it to productions by professional animation studios such as Pixar. Due to this highly positive reception, Valve announced plans to release a Meet the Team video for each individual class in the game, with possible side-features for items and non-player characters such as Meet the Sandvich.
Developer Robin Walker has stated that the shorts "tie in to the strategy we have with TF2 of continually updating the service What the videos do is give ways for people who don't even have Team Fortress 2 yet to get some entertainment from the game.LEGO TF2: Meet the Pyro
And that may turn them into TF2 players and customers. Game writer Eric Wolpaw said creating the series "helped everyone on the team get a little bit more in tune with who that particular character was, so we just kept knocking them out and they kept on being popular".
An example of the series' influence on the design of the game was the Sandvich. According to Walker, the item "came almost directly out of the movie We felt the movie had justified and created a way for us to have a 'Sandvich' in the game and have that action [of eating it] make any kind of sense in our game world".
Meet the Pyro - Behind the Cinematic
Another item to be introduced after its appearance in the series was Jarate which was added after its debut in Meet the Sniper. The series also assisted in the development of game technology. Valve used Meet the Heavy to test the facial animation system the studio was developing for Team Fortress 2. Hm mmmmmph, hmmmmph mm mmmmmph mmmmmph! This was later translated as Morse code into "Monday", which was the day Pyromania started.
Dreams of Cruelty begins playing. The RED Heavy is seen almost completely in silhouette. The Scout pulls desperately on the handle. Cut again to the interview room. This time it is the RED Scout in silhouette.
I ain't, I ain't talking about that freak. He sits upright in his chair, in near panic. Fade back to the interview room, this time with the RED Spy. What dreams of chronic and sustained cruelty? There is the sound of the Pyro's breathing and a single white spot which zooms forward and splits into a binocular view.
When these focus, it shows a psychedelic dreamscape. The Pyro's flame thrower appears in its hands as an unusually-shaped brass instrumentspraying a rainbow-coloured mist over ground, causing colourful flowers to spring from the lawn in front of him.
Within this dreamscape, BLU characters appear as chubby little cherubs and sound like babies. The two converge seemingly happily. While the Pyro in the dreamscape shoves the lollipop in the Heavy's mouth, the scene cuts to the battle as he hits the Heavy with the Fire Axe.
The Pyro blows bubbles in his face in its vision, but shoots the Scout point blank with the Scorch Shot in the battle, knocking him back. The BLU cherubs salute and celebrate the Pyro.
Cut back to reality. He crawls over to the ankle of a nearby person. The sound of a Dispenser and then a teleporter being destroyed in the distance is heard.